Showing posts with label Information. Show all posts
Showing posts with label Information. Show all posts

Friday, March 8, 2013

7DRL is coming this Saturday. My entry is called: "Towers of Klorenth", a game set in a dream tower that has trapped the player in its grasp until they can escape back into their own dreams. I've got a rough plan for time usage, and hopefully I'll be able to keep it! Not too familiar with git, and that's what I'm using to move my code to the repository. Hope that doesn't become an issue.

Schedule is as follows:

       First 2 days: Near all of the basic engine programming needs to be done by this point, if not all of it.

       Third day: Any left over engine work and than starting on content generation.

       Fourth and Fifth day: Content work and balance/fun testing

       Sixth day: Bug tests.


So... that's the rough idea. My lack of preperation is...worrisome, but I've been trying to get better and faster at engine programming, so hopefully that won't cause me to fail like it did last year. Blergh, I'm getting nervous and excited. I've already got one friend who's ducked out, hopefully the other doesn't and we both end up with some finished games!

Thursday, February 28, 2013

7drl upcoming... time to set shit up

So yeah, 7drl 2013 is on its way (3/9/2013), so time to get ready. Going to blog my experiences with it, one as a way to keep motivation... hopefully, and mainly just to have a record of it. Working on a practice one right now... that is far past 7 days lol. Anyways. Set up this blog to let my normal account post on it, so should be good!

Saturday, March 19, 2011

FoC, redux!

Aite, so...since I was unhappy with the organization and such of the tutorial code, I've restarted the code for Fire's of Charon. So...the look is different, and all the features of before, are pretty much gone, lol. I've got the FoV code working again, movement, and simple level creation back, but everything else isn't there.

Hopefully, the next programming session will see the return of creatures, character creation, and a fully functional title screen.

Thursday, March 17, 2011

And we run out of tutorial

Hrm. The tutorial isn't finished, but isn't yet written yet either. xD Welp, the latest editions are 2 more scrolls, one of which can damage the player if they are not careful. xD

 So...the current framework of this tut is not going to really work for Fires of Charon...so probably going to have to start over again, but this time with some knowledge of what to work on, rofl. Need to get the GUI to the style that I actually like, get the game to handle actual stats and character generation. I also need to look into how to store and read from files, because even with this small program, things are starting to get hard to find when I'm looking for them. And just for organization reasons, I'd really prefer to have spell/monster/item/w.e. constants defined in their own files so that I can find them easier when there's over like, 20~30 of each. I'll get some screen shots up in a bit, probably should head to bed though rofl.

Link to the latest version: http://www.megaupload.com/?d=3JBYL6MS

Wednesday, March 16, 2011

And with scrolls...sorta

Got the prototypes for scroll magic in so far. Almost through the tutorial I'm working from, which means its almost time to fly solo. Time to get somethings planned out lol.

Friday, March 11, 2011

Hey. Its a blog

Ya. So. Trying to have a way to keep the motivation going for my projects, so I figured a place to post and see my progress with them would be something that might do that. Plus it helps to save the name, since I like it. xD

Anyways, expect progress reports on roguelikes, utilities, and various other things I program. Or for this to wallow into obscurity with inactivity. Hope that one doesn't happen. xD