Friday, April 22, 2011

Long Absence over. And the return of Build of the Hour

http://www.megaupload.com/?d=QXMABRJQ

Inventory is now saved a bit more properly, and equiping armor works right. Your equiped items are still not saved though, and the remove command is next in line for implimentation. Yes, potions still don't do anything. That'll be fixed tonight.

Anyways, posting this small work before heading to my gainful employment. Oh goodie.

Thursday, April 14, 2011

Build of the day?

New build is not up, but is sorta working. Equipment is sorta there, basic armor and weapons should be possible with current implimentation, and bones for magical/effect-based equipment is there. Saving and loading equiped items and the inventory isn't working totally yet, so waiting on that to be implimented before posting a build of the day for it. Sleep however calls.

http://www.megaupload.com/?d=TFX56LPL

Monday, April 11, 2011

New Game Idea, get!

Game idea I want to write down before I forget it because it sounds interesting.

SpeedrunRL. Essentially a roguelike in which the goal is to traverse your standard roguelike experience, albeit with gated content, in as fast as possible real time. To aid in this goal, several intentional programming "bugs" will be implimented to allow players to "glitch" through doors and walls, hopefully with some skill, to assist in the goal of completing the game in the fastest real time.

Sounds interesting to me, both to play and to program.

Build of the Day - 04/10/2011

http://www.megaupload.com/?d=XGE530WR

Inventory showing is in, along with item spawning. No effects though yet. Barebones for monster inventory is there too.

Sunday, April 10, 2011

Build of the Day - 4/09/2011

http://www.megaupload.com/?d=8YZPRQW0

The bones for skills are implimented, along with the barebones of combat. Some of the combat functions will change when equipment get implimented, which honestly shouldn't be too far into the future. Progress is still slow, but hopefully it gets faster or at least keeps being steady.

Oh, and a new command the player can use: @
  It shows a simple character sheet for the player.

Saturday, April 9, 2011

Monday, April 4, 2011

Newest Edition, still crappy save/load

http://www.megaupload.com/?d=MH4L1ZWD

Newest version, still poofilled save/load. Just made the code a lot more readable in the load function in the time I had before school. Will write in the save/load of map visability and player x,y tonight hopefully.

Small break

Aite, Been a bit since I posted here. Not much motivation, aside from having a small historical record. Lulz. Anyways. Very rough saving and loading implimented, complete placeholder system. Still needs to actually save visability information and player x,y coords. Working on that tomorrow.