Showing posts with label rogue. Show all posts
Showing posts with label rogue. Show all posts

Tuesday, March 7, 2017

Hey, new year new 7drl. Posting a catch up for the first 2 days of the competition.

Day 1:

The day that I actually had the most time, I had the least energy to use. Such is life. Its worrisome, but focusing on it would be just as counter productive at the current time. I got most of the formalization of my ideas done this day, and started a lot of the boiler plate to get working.

Day 2:

Work and parenting ate up most the time for the day, but finished up almost all the boiler plate. Since I'm revamping an engine I was working on for another game, I am fairly ahead systemwise, but going to need to buckle down the rest of the days to keep on schedule.

Friday, March 8, 2013

7DRL is coming this Saturday. My entry is called: "Towers of Klorenth", a game set in a dream tower that has trapped the player in its grasp until they can escape back into their own dreams. I've got a rough plan for time usage, and hopefully I'll be able to keep it! Not too familiar with git, and that's what I'm using to move my code to the repository. Hope that doesn't become an issue.

Schedule is as follows:

       First 2 days: Near all of the basic engine programming needs to be done by this point, if not all of it.

       Third day: Any left over engine work and than starting on content generation.

       Fourth and Fifth day: Content work and balance/fun testing

       Sixth day: Bug tests.


So... that's the rough idea. My lack of preperation is...worrisome, but I've been trying to get better and faster at engine programming, so hopefully that won't cause me to fail like it did last year. Blergh, I'm getting nervous and excited. I've already got one friend who's ducked out, hopefully the other doesn't and we both end up with some finished games!