Aite, so...since I was unhappy with the organization and such of the tutorial code, I've restarted the code for Fire's of Charon. So...the look is different, and all the features of before, are pretty much gone, lol. I've got the FoV code working again, movement, and simple level creation back, but everything else isn't there.
Hopefully, the next programming session will see the return of creatures, character creation, and a fully functional title screen.
Saturday, March 19, 2011
Thursday, March 17, 2011
And we run out of tutorial
Hrm. The tutorial isn't finished, but isn't yet written yet either. xD Welp, the latest editions are 2 more scrolls, one of which can damage the player if they are not careful. xD
So...the current framework of this tut is not going to really work for Fires of Charon...so probably going to have to start over again, but this time with some knowledge of what to work on, rofl. Need to get the GUI to the style that I actually like, get the game to handle actual stats and character generation. I also need to look into how to store and read from files, because even with this small program, things are starting to get hard to find when I'm looking for them. And just for organization reasons, I'd really prefer to have spell/monster/item/w.e. constants defined in their own files so that I can find them easier when there's over like, 20~30 of each. I'll get some screen shots up in a bit, probably should head to bed though rofl.
Link to the latest version: http://www.megaupload.com/?d=3JBYL6MS
So...the current framework of this tut is not going to really work for Fires of Charon...so probably going to have to start over again, but this time with some knowledge of what to work on, rofl. Need to get the GUI to the style that I actually like, get the game to handle actual stats and character generation. I also need to look into how to store and read from files, because even with this small program, things are starting to get hard to find when I'm looking for them. And just for organization reasons, I'd really prefer to have spell/monster/item/w.e. constants defined in their own files so that I can find them easier when there's over like, 20~30 of each. I'll get some screen shots up in a bit, probably should head to bed though rofl.
Link to the latest version: http://www.megaupload.com/?d=3JBYL6MS
Wednesday, March 16, 2011
And with scrolls...sorta
Got the prototypes for scroll magic in so far. Almost through the tutorial I'm working from, which means its almost time to fly solo. Time to get somethings planned out lol.
Monday, March 14, 2011
Inventory part duex!
And now...health pots! While you could pick them up before, you couldn't do much with them. And by much I mean nothing. But now you can 'a'pply them to heal yourself. Still can't do anything with the corpses yet.
http://www.megaupload.com/?d=2JBAHTFG
http://www.megaupload.com/?d=2JBAHTFG
And I introduce unto you....INVENTORY!
http://www.megaupload.com/?d=REZSK4TI
Inventory is in the game now, though now you can't use them yet. Framework is there for it though. And best part was that I programmed the majority of it myself, without referensing the tutorial. So maybe I'm actually getting this python crap.
Inventory is in the game now, though now you can't use them yet. Framework is there for it though. And best part was that I programmed the majority of it myself, without referensing the tutorial. So maybe I'm actually getting this python crap.
Sunday, March 13, 2011
And now, mouselook!
Version with mouse look. Not so sure I like the fact that keys don't respond till keyup, and the no repeat on the keys. Meh.
http://www.megaupload.com/?d=K315A1HJ
http://www.megaupload.com/?d=K315A1HJ
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