Friday, March 11, 2011

Practice Roguelike Started!

Been working on a roguelike-lite to practice and learn python in. Been doing well, but worried I might be just typing in a tutorial and not understanding it, you know? Meh. Anyways, I'll post some specs on the goals of it here later, but for know here's the latest versions of it.

Having trouble getting google.code to work as a depository, so for now megaupload go.
http://www.megaupload.com/?d=HG2FH8TX

Some of the goals for it:

1. Day and Night cycle that actually matters

2. A travelable overworld.

3. "Mysterious" and uncertain magic system

4. Low fantasy feel.

5. Exciting combat!

6. Skill based devolpment.

7. Skill devolpment rewards actual use of said skills.

8. Randomly created dungeons and dungeonlike features (ruins, cities, whatnot)

9. Defined End/Win condition.



As for what its got so far:

1. Bump and attack combat. Wee. Will be changed.

2. Almost no stats! Definately going to be changed.

3. Beginner random dungeon designer. 1 level only. Buuuu.

4. 2 monsters. Neither of which is terribly threatning by themselves.

5. No items, stairs, spells, skills, or abilities whatsoever! Yeah, changing.

6. No way to win, but you can die.

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